| Catan Online World - Catan Board Game - Cities & Knights |
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“Cities & Knights” is an expansion of the board game “The Settlers of Catan.” Before playing this expansion, you should at least have played a few rounds of the Basic Game. At first glance, this expansion doesn’t seem very different from the Basic Game. In “Cities & Knights,” you also build settlements, roads, and cities. Adjacent terrains produce resources, and there’s the “Longest Road.” The players trade, and the first one to reach the required number of victory points wins the game – 13 victory points in the case of "Cities & Knights." The first major difference appears in the set-up phase: instead of a second settlement, each player builds a city. Also new is a third die, the Event Die.
Barbarians
At the beginning of the game, the ship is 7 steps away from the island (upper indicator: distance). Each time the black barbarian ship comes up when rolling the event die, the barbarian ship advances one step further towards Catan. When it arrives, a battle ensues between the barbarians (center indicator: strength of barbarians) and the knights of Catan (lower indicator: strength of knights). But where are those brave warriors?
Knights
Building a knight costs 1 ore and 1 lumber. If you have these resources and want to build a knight, click on the Knight symbol in the expanded Build menu. Once you have built a knight, click on a free intersection that is connected to at least one of your roads. The knight is placed. A knight is very useful. With him, you can interrupt alien roads, drive away the robber from a neighboring terrain, and – together with the knights of other players – defend Catan against the barbarians. However, all these actions are only possible with activated knights. There are knights of three different levels; level 3 knights can only be placed if city expansion in the political direction (blue) has reached level 3. (See below)
A knight action can be performed via the Knight menu.
Upgrade a Knight
The strength points of a knight are indicated on the knight’s shield. A weak knight has one strength point, a strong knight, two, and a powerful knight, three.
Activate a Knight
Drive Away the Robber
Move Knight
A knight that was moved or used to drive away a robber is automatically deactivated. A knight can be used for only one action per turn. After he has performed an action, however, you can reactivate him with grain during the same turn.
Attention: Each player can build 6 knights at most: two weak, two strong, and two powerful knights. For example, if you own 2 strong knights and one weak knight, you can't upgrade the weak knight. First, you would have to upgrade a strong knight to a powerful knight. For each player, the sum of the strength points of his/her knights is indicated in his/her Status indicator.
Battle Against the BarbariansWhen the barbarians arrive on Catan (distance 0), a battle ensues. The barbarians have as many strength points as there are cities (and metropolis) on Catan. At the beginning of the game, there are 3 or 4 cities, depending on the number of players; therefore, the strength of the barbarians is “3” or “4.” Catan’s strength results from the sum of the strength points of all knights.
Catan’s Knights WinCatan wins if all knights of Catan together have as many strength points as the barbarians (or more). The player who contributed most of the strength points for victory, the Savior of Catan, is awarded a special victory point. If several players contributed an equal number of strength points for victory, each of those players is awarded with a Progress Card (see below).
The Barbarians WinIn this case, the barbarians loot the Catanian cities. The player who contributed the least number of strength points for defense loses a city. It is replaced with a settlement. If several players contributed the least for defense, each of them will lose a city.
CommoditiesUnlike in the Basic Game, in "Cities & Knights" there is no double production of resources for a city in the vicinity of a mountains, pasture, or forest hex. You only receive one of the resources of the respective terrain, and one additional commodity:
City ExpansionIf you have commodities, you can expand your cities in three areas: For expansion in the blue area - politics - you need coins. For expansion in the yellow area - trade - you need cloth, and for the green area - science - you need paper.
Each area can be expanded in 5 levels. The first level costs 1 commodity; each of the following levels costs one additional commodity. For example, level 4 of the political area costs 4 coins. Click on one of the three City Expansion windows to learn about the costs for the next expansion level as well as its buildings. Once the first level of a certain direction for expansion is built, 2 red dice appear. With each expansion, another die is added.
Progress CardsOn the event die, three city gates with the colors of the directions for city expansion – blue, yellow, and green - are depicted. If the City Gate symbol comes up when the event die is rolled, all players meeting the following condition receive a Progress Card:
Progress Cards appear in the Cards window. You can play a Progress Card by left-clicking on it. A right-click on the card reveals an explanatory text. If you have various cards, you can skim through them by clicking on the small arrows on the right and left. Attention: You are not allowed to have more than 4 Progress Cards. If it is not your turn and you receive a fifth card, you will be asked to discard one card. Images and descriptions of the individual Progress Cards can be found in the document “Cities & Knights – The Progress Cards.” The city expansion has further advantages. When you reach the third level of an area of city expansion, you obtain an additional, permanent advantage:
The Green (Science) Progress Cards
The Yellow (Trade) Progress Cards
The Blue (Politics) Progress Cards
Metropolis
City Wall
Merchant
Just go ahead and play!“Cities & Knights” is not complicated. Even if you don’t have an overall picture of the game yet, just dare to play your first game! During the game, you will get enough hints on what to do in specific situations. Your game partners will also be happy to help you – after all, everyone was a beginner at some point.
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| Last Updated on Friday, 12 March 2010 14:38 |