| Catan Online World - Catan Board Game - Troy |
GameplayThe following changes to the rules of the Basic Game are in effect:
The Trojan WarThe players represent tribes of Greece and Asia Minor. The cities of Mycenae and Troy are at war. Two players support Troy with donations of resources, the other two support Mycenae. Each player can tell by his/her coat of arms what city he/she is with. At the beginning of the game, a player doesn’t know who the ally is with whom he/she will support the same city. Only at the end of the game, the coats of arms of the other players are shown. The players are not allowed to reveal their affiliation.
The cities of Troy and Mycenae are symbolized by specific terrain hexes that depict the resources the cities are supported with.
The Donation window informs about the total number of resources donated by all players. If at least 10 resources were donated, the “Evaluation window” opens. One by one, 7 donated resources are uncovered. Troy wins if more ore and/or wool were donated. If more grain and/or lumber were donated, Mycenae wins. Each battle won is worth one victory point for the respective supporter of the city (a city winning for the fifth time is worth 2 victory points). The battles won and, thus, the special victory points, are displayed in the Info windows. Note:It is not mandatory that you donate the resources of the city you are supporting. You can also donate a "neutral" brick, or even a resource that supports the opposing city. This can make sense if you are in dire need for a commerce point but don’t have a resource to support your assigned city with.
Building ShipsEach time you donate 1-3 resources, you receive a commerce point (Mill). Building a ship costs 2 commerce points, one lumber, and one wool. A ship is placed at the center of a free sea hex and must border on a coastal settlement or one of your own ships. Every ship gives an advantage in terms of better trading possibilities or victory points:
After building a ship, you move the Seafaring People (also see: A “7” is rolled). As a special feature of this scenario, the Seafaring People can also occupy the coastal fields (see below). Note:Only one ship can be placed on a sea hex. Not all players will be able to build their 7 ships, because there are less sea hexes than the total number of ships of all players together. It is, therefore, recommended that you establish a coastal settlement early on, build your first ship, and make sure that your game partners don’t thwart your possibilities to move your ships. The Seafaring People:
If an opposing ship is on that sea hex, you may draw a Resource Card from the owner of this ship. In case you choose a terrain hex, the resource production of this terrain is blocked, and you may take a resource from a game partner who owns a settlement/city next to this terrain.
End of the Game:The game ends when a player reaches 15 victory points on his/her turn or a city has won 5 battles (6 victory points). In the latter case, the player of the city with more victory points wins. In case of a tie, the total number of commerce points determines the winner (a ship is worth 2 commerce points). |
||||
| Last Updated on Friday, 12 March 2010 14:39 |