| Catan Online World - City Expansions - Town Hall |
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| Position | Name | Mayor | Inhabitants | Citizens | Active | Houses | Danger | Culture: Buildings | Culture: Garden | Culture: Statues | Building Object | Donations Needed |
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| Position | Ranking of the cities as a function of the chosen sorting |
|---|---|
| Name | Name of the city |
| Mayor | Name of the Mayor |
| Deputy Mayor | Name of the Deputy Mayor |
| Inhabitants | All inhabitants of the city |
| Citizens | Inhabitants of the city with Premium-Account |
| Active | The Active Citizens factor of a city (see Life in the Catan Online World) |
| Houses | Number of residential houses in the city |
| Danger | Danger value (see Barbarian Attack) |
| Culture: Buildings | Sum of culture points for all buildings of the city |
| Culture: Houses | Sum of culture points generated by the houses of the Active Citizens |
| Culture: Garden | Sum of culture points generated by plants, trees, garden objects, and pets of the Active Citizens |
| Culture: Clothing | Sum of culture points generated by the clothing of the Active Citizens |
| Building Object | Current building project of the city |
| Donations Needed | Donations the city needs to make in order to finish its current building project |
Click on the name of the city to access its City Buildings Overview. This overview lists the current expansion level of all city buildings.
| Building | Current Level | Donations | Production | next Building |
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| Building | Name of the building |
|---|---|
| Current Level | Expansion level of the building |
| Donations | Donations made to date |
| Production |
If the building is producing gold or donations for the city, the sum is shown here. In the case of the Town Hall, the value is the sum of its gold production and the gold the city won through tournaments. |
| next Building | Voted building project after the current project |
| Position | Name | Contender for Title "Capital" | Champions | Riddle Game | Defender | Hero Strength | Dice Game |
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| Position | Ranking of the cities as a function of the chosen sorting method |
|---|---|
| Name | Name of the city |
| Contender for Title "Capital" | |
| Champions | |
| Riddle Game | Current rank of the city, in this discipline |
| Defender | |
| Dice Game | |
| Hero Strength | Strength of the hero after the 3rd barbarian attack (see Capture of a Barbarian Stronghold); until this moment, its strength is 0. |
List of all users with premium account.
| Position | Name | Premium | Possible Title | Title | City Council Member | Resident of | Donations for City Expansion | Donations to the City Guard | CitizenValue |
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| Position | Ranking of the citizens as a function of the chosen sorting method |
|---|---|
| Name | Name of the citizen |
| Premium | Premium member (yes/no) |
| Possible Title | Possible Title based on ranking in the Citizen List of the current game period |
| Title | Title based on ranking in the Citizen List of the last game period (see Citizen List) |
| City Council Member | No/"Active Citizen"/City Council member/Mayor |
| Resident of | Name of city of residence |
| Donations for City Expansion | Number of active donations for city expansion (number right of / show donations done since start of the period) |
| Donations to the City Guard | Number of active donations to the City Guard (number right of / show donations done since start of the period or the last barbarian attack) |
| Citizen Value | Current citizen value |
like Citizenlist - shows all users
| Position | Name | Active | Relevant Income | Culture: Garden | Culture: House | Culture: Clothing | Contribution to Culture |
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| Position | Ranking of the citizens as a function of the chosen sorting method |
|---|---|
| Name | Name of the citizen |
| Active | Is this a citizen active? (Active = Resource income of at least 15 resources during the last 4 weeks) |
| Relevant Income |
The number of resources collected in the last 4 weeks, which are relevant for the "Acitve Citizen" status. The daily resources and weekly bonus resources count towards this value (gold doesn't). |
| Culture: Garden | |
| Culture: House | The personal culture points of a citizen in this area. (Culture: Garden also contains potential culture points for a pet) |
| Culture: Clothing | |
| Contribution to Culture | Sum of the personal culture values divided by the "Active Citizens factor." This is what the citizen contributes to the city's culture value. |
| Position | Name | City | Garden Master | Champion | Riddle Master | Citizen Value | Dice Master | Hero |
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| Position | Ranking of the citizens as a function of the chosen sorting method |
|---|---|
| Name | Name of the citizen |
| Garden Master | |
| Champion | |
| Riddle Master | Current value of the citizen, in this discipline |
| Citizen Value | |
| Dice Master | |
| Hero |
Important: This chart provides a quick overview of the competition that exists in your own city. However, the ranks for the individual titles are sorted by absolute value only. In case of a tie, various tie breakers (mostly the total time the players have been COW Premium members) may take effect; the tie breakers are not displayed here. If you want to know your actual rank, you can view it in the chart "Player Titles" in the Hostel / your own house.
| Date | Name | City of Origin |
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| Date | Date of the action |
|---|---|
| Name | Name of the citizen |
| City of Origin | City from which the citizen relocated to the current city; if this column is empty, the citizen is a new arrival. |
| Date | Name | Relocation City |
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| Date | Date of the action |
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| Name | Name of the citizen |
| Relocation City | City to which the citizen has moved; if this field is empty, the player either canceled his/her account, or it was downgraded to a Free Account and his/her house was removed. |
| Date | Name | Gold | Comment |
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| Date | Date of the action |
|---|---|
| Name | Name of the citizen |
| Gold | Number of gold distributed to the citizen on this date |
| Comment | Any comment of the Mayor (20 characters maximum) |
| Date | Content |
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| Date | Date of the action |
|---|---|
| Content | Message text |
| Status | Days | Danger | Culture Value: Buildings |
Culture Value: Citizens | Protection Value | Danger Value | Donations Until Safe |
Behind | Ahead |
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| Status | Reference to the barbarians' distance |
|---|---|
| Days | Number of days the barbarians need to reach Catan |
| Danger | Describes the security situation in relation to the ranking in the security chart and, thus, the expected effects caused by the barbarians (may constantly change!!) |
| Culture Value: Building |
Sum of the city building's culture points (without statues) |
| Culture Value: Citizens |
Average culture value of the citizens |
| Protection Value | Protection value of the city |
| Danger Value | If the city lowers its danger value beyond a certain point, it fends off the barbarians for sure. (see Barbarian Attack) |
| Donations Until Safe |
The number of donations the city need to be secure for sure. * |
| Behind | The number of donations the city needs to catch up with the next city ahead of it in the danger value list. * |
| Ahead | The number of donations the city is ahead of the next city behind it in the danger value list. * |
* Note regarding the values: The first row lists the number of donations the city currently needs to reach the safe zone, or respectively, by how many donations the city is ahead of or behind its next closest competitor. A possible bonus via the City Wall or via additional donations generated by the Arsenal is not taken into account. The row titled "Projection" shows the projected values at the moment of the barbarian attack, taking into account the Arsenal and City Wall bonuses. In the column "Behind," for example, the result thus has to be interpreted as the number of donations to the City Guard that city A would need in order to catch up with city B at the moment of the attack, supposing that city B from now on is totally passive and the Active Citizen factor values and culture values of the two cities remain unchanged.
Here, the City Council members and the Mayor can access the information that is also available in the lobby.
The Mayor and the City Council decide which building to expand. Unless a vote is currently in progress, the Mayor may initiate a vote at any time. After completion of the current expansion at the latest, a vote is started automatically.
During voting, the current building project is continued. If it is finished before voting has concluded, the building of the currently lowest expansion level is the next one to be expanded. If various buildings are on the same expansion level, the building with the most donations so far will be continued. Should various buildings tie for the most donations, expansion will follow a default order.
The order is:
Library, Market Square, Bank, Bathhouse, Assembly Hall, Park, City Wall, Arsenal, Town Hall, Church
After voting has concluded, expansion of the chosen building project continues. If the Mayor initiates a vote, votes must be cast within one week. Voting concludes
a) after all votes have been cast, or
b) after 15 City Council members and the Mayor have cast their vote, or
c) after a majority of 8 City Council members have cast their votes for a certain building project, or
d) after one week.
If nobody casts a vote, voting is concluded after one week and the building project continues normally. Voting also ends after one week (around 12 noon CET of the 7th day) if not all eligible voters have cast their votes. In this case, only the votes cast are counted.
This function is only available to the Mayor. Using a list of inhabitants, he/she can selectively distribute the city's gold among certain citizens of the city. He/she can also add one comment per transfer (20 characters maximum). This comment (e.g. "tournament victory") is also shown in the Gold Distribution chart.
What the gold is used for is up to the Mayor. For example, it can be used to support citizens in need, or for city tournaments.
The amount of gold the Mayor receive each week depends on the expansion level of the Town Hall.
| Level | Production | Culture Points |
|---|---|---|
| 1 | 12 gold per week for distribution by the Mayor | - |
| 2 | 24 gold per week for distribution by the Mayor | + 12.5 |
| 3 | 36 gold per week for distribution by the Mayor | + 12.5 |
Important: To avoid nepotism, the gold distribution is made public via announcement in the lobby of the Town Hall. Therefore, the Mayor should deliberate well how to invest the city’s gold.
Via the message tool in the upper button bar, the Mayor can send important information to the citizens of the city (for example, an alert regarding the barbarians or the announcement of a city tournament). For the Mayor this tool has extended options.
The Mayor can decide which user groups he/she wants to send a message to:
In addition, the Mayor can flag the message to indicate if it should also be posted on the bulletin board (default: no) and if it should be sent to users with a certain language option (de, en, both). The messages may have a maximal length of 1,000 characters.
The Mayor can nominate a Deputy, who has the same priviliges and duties as the Mayor, except the right to nominate a Deputy. The name of the actual deputy is displayed in the table "Information about the cities". Only one Deputy can be active at one time. If a new Deputy is nominated the acutal Deputy is dismissed automatically.
The actual Deputy Mayor is dismissed and no new one is nominated.