In the Bathhouse you can roll dices to win resources or you can play the more complex Catan - The Dice Game.
Catan - The Dice Game
You may play the Dice Game as often as you like, but a scored game can only be played once per day. As an option, you can activate a comprehensive tutorial that explains the rules while you play the game. Games may be interrupted and continued at a later moment; however, when the server is restarted around 10 a.m. CET all started/unfinished games are automatically terminated and scored. In your own overview of games played, scored games are displayed in red. As soon as you have played at least 7 scored games per month, your total score is entered into the Open Monthly List. This score is the average score of your 7 best games. At the end of the month, the highest ranking players receive gold.
The dice game version of The Settlers of Catan also involves building settlements, roads, and knights. During the game, the player is looking at the image of a smaller Catan island.
Building a road, settlement, or city costs the same resources as in the big brother version of the game. But the way you obtain the resources is completely different. You can roll six special dice, up to three times per turn. After each dice roll, you may either set aside part of the dice or roll all dice again.
Each die has 6 sides, and each side depicts one of Catan's resources: wool, grain, brick, ore, lumber, or gold. For example, if you roll 2 lumber, 2 brick, 1 grain, and 1 wool, you may build a road and a settlement.
Of course, you also must observe certain rules when building. At the beginning of the game, the first road is already depicted as a built road. Starting from this road, you continue building more roads. Each road built is worth 1 point. The order in which settlements and cities must be built corresponds to the number of points they are worth, from low to high. The points for building a settlement increase from 3 to 11, and the points for building a city even rise from 7 to 30. Since you can build a city or settlement only adjacent to an already built road, you might often find yourself in a situation where you wonder whether you should place a city, which is more lucrative but more difficult to build, or a settlement, which is less lucrative but easier to build.
And what is the task of Catan's knights? Well, on each of the six terrains the shape of a knight is depicted. If you build a knight, once during the game the resource of a terrain where a knight has been built may be used as a wild card. This means that after the third dice roll you may turn one of the dice so that the resource available as a wild card is face up.
The points you obtain when building are entered in one of the 15 boxes. After 15 rounds, the points are added up for the total score.
In the Realm of the Desert Sons - Single Player
"Desert Sons - Single-Player Game" (Desert Sons SPG) is a slightly modified version of "Realm of the Desert Sons," a 3-4-player game you can play in the Tavern (under the title "Desert Sons").
You are a merchant, exploring the desert with your caravan. You're looking for valuable commodities, such as incense, myrrh, salt, and precious stones. The robbers are your competitors and try to snap the commodities and points before you get them. You start with 40 water. Each turn costs you one water. If you don't have water, the game is over.
The turn sequence is as follows:
1. Move the camel
Click on an intersection where you would like to start exploring the desert with your camel. During each turn, you may move any distance along brown paths, but you may only move along one white line between two intersections.
2. Draw a tile
Each tile depicts a desert, an oasis, or some combination of both. Oases may also contain action fields with commodities, camels, water, or rumors.
You may either
- draw a tile from the stack,
- use a matching tile from your display, or
- pay a water to steal the robbers' tile and use the tile if it matches.
Please note that you must use a tile from your display if that display already contains 3 tiles. If you can't place any of those tiles, you must pass.
3. Place a tile
If the tile matches its surroundings (oasis adjacent to oasis, desert adjacent to desert), move it onto a green field, rotate it if necessary, and confirm its position by clicking on the arrow. If the tile does not match, it goes to your display below your character. During one of your next turns, you may place the tile at a location where it does match.
4. Place an influence stone
If you were able to place a new tile with at least one part of an oasis, you may place an influence stone now. If you have a stone in your supply, you may place it on the red circle. Sometimes, an oasis tile consists of two separate parts of an oasis. In those cases, 2 red circles appear, and you must opt for one of them. Alternatively, one time during your turn, you also may remove an influence stone from an oasis.
Actions Performed By the Robbers
The robbers try to participate in your discoveries and sneak their own influence stones into the oases. If the tile you are placing has two action fields, the robbers also place an influence stone. If the tile has only one action field and you don't place an influence stone there, the robbers will place a stone there. If the robbers have placed all their influence stones, they move already placed stones in accordance with the above-mentioned rules.
Once an oasis is completely explored (i.e., completely surrounded by desert), oasis rating takes place. The influence stones all have different heights. They are lined up from high to low, in decreasing order. The influence stone marked with the turban (if there is such a stone when the rating takes place) is always the highest one. Following the order of the influence stones, you and the robbers each choose one action per stone, in an alternating fashion. If one of your influence stones was marked with the turban when the rating took place, the robbers receive the turban, and vice versa. If the highest influence stone belonged to you, you have to pay 1 water.
Rumors (ears) - Take one of the "ear" chips and place it on a free field next to a commodity. The number depicted on the chip changes the value of the commodity during the final rating.
Camel - In the beginning, you only have 2 camels and thus can accommodate 4 commodities. If you want to carry more commodities (and thus potentially more points), you have to find more camels.
Commodities - There are 4 different commodities: incense, myrrh, salt, and precious stones. They yield the points at the end of the game.
Water - It increases your water supply, which usually translates to additional turns.
End of the Game
As soon as your water supply is depleted, the game is over. Now the value of your commodities is compared with the value of the robbers' commodities. The difference between the two values determines the number of victory points you reached. We recommend that you use the tutorial option, at least during your first few games.
Rolling Dices for Resources
In the Bathhouse, you can also roll the dice to win resources. However, only citizens with clothing level 3 and up may enter the Bathhouse. Only on Sundays the Bathhouse is open for all citizens with a Premium account. If you choose to test your luck, please choose the type of your stake by clicking on the corresponding resource.
You can guess up to three numbers. Select the number by clicking on the corresponding die. An "X" means that this die is not used. The more dice you select, the smaller the winnings. The potential winnings are displayed in the top right-hand corner. Click on the die on the green dice table to start the game.