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Seafarers Only

Desert Riders

Required Number of Victory Points: 13 victory points
Scenario:

There are 2 large islands in this scenario: the home island in the southeast and the “New Island” in the northeast. All players build their two settlements on the home island; one of these settlements has to be built on the coast facing the “New Island.”

How the Desert Riders Come into Play:

Each time a settlement or city is built, desert riders appear on the deserts of the home island - 2 of them in a four-player game and 3 in a 3-player game. As soon as 18 desert riders have gathered on the deserts, they attack.

Attack of the Desert Riders

Each time the number of a hex adjacent to a hex with a desert rider is rolled, one desert rider moves onto this hex.

Consequences

Hexes occupied by desert riders stop to produce resources. Once the desert riders have surrounded all neighboring terrains of a settlement/city, this settlement/city is no longer worth victory points. A settlement/city at the coast is safe, because the desert riders do not occupy a water hex. A road segment adjacent to two hexes with desert riders is occupied; this interrupts a continuous road.

Liberation

As early as possible, the players should try to reach the “New Island” by ship, build new settlements there, and regain their strength. Buying Development Cards has a special function: if you play a Knight card, you can drive away any of the desert riders from the home island.