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Old Seafarers Scenarios:
Seafarers Separately, or with Cities & Knights

Heading for New Shores

Required Number of Victory Points: 13 victory points (with C&K: 15 victory points)
Scenario:

A distinction is made between the main island at the center and the small islands around it.

Special Victory Points:

You recieve an additional victory point for the first settlement you build on a small island.


Oceania I+II

Required Number of Victory Points: 12 victory points (with C&K: 15 victory points)
Scenario:

Terrain hexes at the overcast center have to be discovered and settled.

Bonus Resources:

The player who first discovers a terrain hex by ship receives a resource of this terrain. This does not aply to the set-up phase.


Through the Desert

Required Number of Victory Points: 12 victory points (with C&K: 15 victory points)
Scenario:

A desert belt divides the main island at the center into two parts: a smaller part above and a bigger part below. All players have to build their first two settlements on the bigger part of the island.

Special Victory Points:

You receive an additional victory point for the first settlement you build on one of the small islands or on the upper, smaller part of the main island.


Greater Catan

Required Number of Victory Points: 18 victory points (with C&K: 20 victory points)
Scenario:

There is a big island at the center and smaller islands around it. At first, the smaller islands have no numbers. Each player builds the first two settlements on the main island.

Resource Depletion:

As soon as a player reaches a terrain hex without number, it receives a random number. Once a total of 7 terrains have received a number token that way, resource depletion on the main island begins. From now on, the rule is: A player who reaches a terrain hex without number selects a flashing number token from the main island, which is then placed on the respective terrain hex.

Background Information:

At first, only the numbers next to a settlement/city of the active player are flashing. In principle, each settlement/city on the main island must remain with at least one number. Therefore, if a settlement/city has only one number left, this number will not be flashing. Only if those restrictions prevent a player from selecting another number, all remaining numbers on the main island will flash and can be clicked on.