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PlayCatan – Catan Board Game – Troy

Gameplay

The following changes to the rules of the Base Game are in effect:

  1. No Event Cards can be bought.

  2. In the Trojan War, each player supports either Mycenae or Troy, for which special victory points are awarded.

  3. Building ships helps you to obtain more special victory points and trading advantages.

The Trojan War

The players represent tribes of Greece and Asia Minor. The cities of Mycenae and Troy are at war. Two players support Troy with donations of resources, the other two support Mycenae. Each player can tell by his/her coat of arms what city he/she is with. At the beginning of the game, a player doesn’t know who the ally is with whom he/she will support the same city. Only at the end of the game, the coats of arms of the other players are shown. The players are not allowed to reveal their affiliation.

Troy Mycenae
  • If your coat of arms depicts Troy, you donate ore or wool.

  • If your coat of arms depicts Mycenae, you donate grain or lumber.

The cities of Troy and Mycenae are symbolized by specific terrain hexes that depict the resources the cities are supported with.

If you want to donate 1, 2, or 3 resources, click on the Donation button. A window opens; the resources you want to donate can be moved to this window. Each time you donate, you receive a commerce point (Mill symbol).

The Donation window informs about the total number of resources donated by all players. If at least 10 resources were donated, the “Evaluation window” opens. One by one, 7 donated resources are uncovered. Troy wins if more ore and/or wool were donated. If more grain and/or lumber were donated, Mycenae wins. Each battle won is worth one victory point for the respective supporter of the city (a city winning for the fifth time is worth 2 victory points). The battles won and, thus, the special victory points, are displayed in the Info windows.

Note:

It is not mandatory that you donate the resources of the city you are supporting. You can also donate a "neutral" brick, or even a resource that supports the opposing city. This can make sense if you are in dire need for a commerce point but don’t have a resource to support your assigned city with.

Building Ships

Each time you donate 1-3 resources, you receive a commerce point (Mill). Building a ship costs 2 commerce points, one lumber, and one wool. A ship is placed at the center of a free sea hex and must border on a coastal settlement or one of your own ships. Every ship gives an advantage in terms of better trading possibilities or victory points:

  • First Ship
    On your turn, you can trade 3 resources of the same type for any other resource.
  • Second Ship
    Once per turn, you can trade one of your Resource Cards for one donated Resource Card. For this purpose, the Exchange icon is used.

  • Third Ship
    You receive two special victory points.

  • Fourth Ship
    You choose a resource and may trade two of these resources for any one other resource, as often as desired during your turn.

  • Fifth Ship
    You receive two special victory points.

  • Sixth Ship
    Once during your turn, you may draw a resource from the donated cards. For this purpose, the Take icon is used.

  • Seventh Ship
    You receive two special victory points.

After building a ship, you move the Seafaring People (also see: A “7” is rolled). As a special feature of this scenario, the Seafaring People can also occupy the coastal fields (see below).

Note:

Only one ship can be placed on a sea hex. Not all players will be able to build their 7 ships, because there are less sea hexes than the total number of ships of all players together. It is, therefore, recommended that you establish a coastal settlement early on, build your first ship, and make sure that your game partners don’t thwart your possibilities to move your ships.

The Seafaring People:

If you roll a “7” or build a ship, you can move the Seafaring People to another sea hex or a terrain hex on the coast. If you choose a sea hex that borders on a settlement or city (and not on a ship), you may draw a resource from the settlement/city owner’s hand of cards.

If an opposing ship is on that sea hex, you may draw a Resource Card from the owner of this ship. In case you choose a terrain hex, the resource production of this terrain is blocked, and you may take a resource from a game partner who owns a settlement/city next to this terrain.

End of the Game:

The game ends when a player reaches 15 victory points on his/her turn or a city has won 5 battles (6 victory points).

In the latter case, the player of the city with more victory points wins. In