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Hoity Toity

The board game “Hoity Toity” dates from the year 1990 and has been published by the publishing house Alea/Ravensburger. The version for PlayCatan has the same rules as the board game but features its own graphic design, tailored to the Catan Online World.

What is it about?

As citizens of PlayCatan, you rise to aristocratic circles whose members have nothing better to do but collecting rare objects of Catanian origin and exhibiting them in the Castles of Gold Creek, Robber’s Delight, or of other Catan cities.

The best exhibitions are rewarded with a considerable gain in prestige, which we measure in victory points. The player having the most victory points at the end of the game wins.

The Game Begins!

Our Marker Stones are in the Assembly Hall, and whenever we have obtained victory points, these stones advance.

Each player starts with 4 collector’s items. If you click on the Switch button, the window with your own collector’s items appears.

At the beginning of each round, we have to determine a location: either the Auction House, where two collector’s items can be purchased at an auction, or the Castle, where we can exhibit our collector’s items.

After all players have decided on a location, the respective Location symbol appears next to the characters.

Auction House

The players who have opted for the Auction House begin. These players are requested to click on a Check or a Thief. The selected action appears next to the characters only after all players have made their decision.

1. Check:

The player who used the biggest Check selects one of the two collector’s items of the Auction House. The players with smaller Checks don’t get a Collector’s Item, but they keep their Checks.

2. Thief:

A Thief steals the biggest Check.

But: If 2 or more Thieves are used, all Thieves end up with nothing.


Now it is the turn of the players who chose the Castle. They are requested to opt for one out of 3 possible actions, “Exhibition,” “Thief,” or “Detective.” How to assemble an exhibition is explained at the end of this introduction.

The Second Round

If only one player chooses the Auction House, he/she can buy a collector’s item without any competition and with his/her smallest Check. The other players are cavorting in the Castle and have either opted for “Exhibition,” “Thief,” or “Detective.”

1. Exhibition

The player who chose "Exhibition" now assembles and presents it.

The city field with the most advanced Marker Stone at the beginning of the round determines the number of victory points you obtain for your exhibition. The best exhibition gets the higher number of victory points, and the second best exhibition the lower number. If you are the only one to exhibit, you get the higher number of victory points.

2. Thief

If you play a Thief, you can steal one collector’s item from each exhibition.

Should several Thieves be played in the Castle, each Thief can steal one object from each exhibition. Here, the Thief with more professional experience (higher number) has the first choice.

3. Detective

A Detective sends all Thieves used in the Castle to jail. Afterwards, the player who played the Thief has one Thief less, and the player who played the Detective is rewarded with victory points.

The number of victory points corresponds to the placing of his/her Marker Stone. For example, if it occupies the 3rd place, the player can advance 3 fields.

In case several Detectives are played and at least one Thief shows up in the Castle, all players who play Detectives obtain the number of victory points that corresponds to their respective ranking positions in the game.

If your exhibition includes more than 3 collector’s items, you can scroll through the Exhibition window and take a look at all the barter objects.


The first round is finished only after all players have clicked on the “Close Exhibition” button.

End of the Game

When a player’s Marker Stone reaches the dinner table, the two best exhibitions are shown. The player with the best exhibition receives another 8 victory points and the player with the second best exhibition another 4. The player who afterwards has the most advanced Marker Stone wins.

Assembling an Exhibition

If a player who selected “Exhibition” in the Castle clicks on the Switch button, a window with his/her collector’s items opens. When a collector’s item is clicked on, a red frame appears - the object is selected.

A collection must consist of at least 3 collector’s items, and the letters of the objects have to form a sequence. For example, collections with the letter sequences AAA, ABC, or AAABCD are allowed.

Sequences that have gaps, such as AACD or BBEF, are not allowed.

When a player has selected at least 3 collector’s items with a valid sequence, he/she confirms the exhibition by clicking on the green checkmark.


You can only select the action “Exhibition” in the Castle if your collector’s items can be combined for an exhibition.

If you want to know the name of one of your collector’s items, right-click on the object.

Information About the Cards of Game Partners

The left number appearing below each player’s character informs about the number of Checks owned by this player, while the right number indicates his/her number of collector’s items. The number at the center shows the number of victory points of this player, that is, how many fields his/her Marker Stone has advanced so far on the City bar.

Checks Victory Points Collector’s Items